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			a26c485de2
		
	
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						a26c485de2 | |
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						f0b21888a4 | 
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					@ -154,6 +154,8 @@ public class Taskpanel : MonoBehaviour
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            string _msg = "leaveroom ";
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					            string _msg = "leaveroom ";
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            _ = SyncCreateRoom.SendMessageAsync(_msg);
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					            _ = SyncCreateRoom.SendMessageAsync(_msg);
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        }
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					        }
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					        if (GameManager.Instance.isPlayer)
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					            SceneManager.LoadScene("SampleScene");
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    }
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					    }
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					@ -161,7 +163,6 @@ public class Taskpanel : MonoBehaviour
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    {
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					    {
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        Debug.Log("Leaveroom");
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					        Debug.Log("Leaveroom");
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        _ = SyncCreateRoom.SendMessageAsync($"send2room offline,{GlobalFlag.currentUser.user_id}");
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					        _ = SyncCreateRoom.SendMessageAsync($"send2room offline,{GlobalFlag.currentUser.user_id}");
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        SceneManager.LoadScene("SampleScene");
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    }
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					    }
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}
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					}
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					@ -248,23 +248,12 @@ public class View_Panel2 : XUIPanel
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    public void OnRegisterFunction()
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					    public void OnRegisterFunction()
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    {
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					    {
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        //AdamSync.SyncCreateRoom.joinRoomRequset -= OnJoinRoom;
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        //AdamSync.SyncCreateRoom.createRoomRequset += OnCreateRoom;
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        AdamSync.SyncCreateRoom.joinRoomRequset += OnJoinRoom;
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					        AdamSync.SyncCreateRoom.joinRoomRequset += OnJoinRoom;
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        //AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
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    }
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					    }
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    //public void OnGetRooms(string msg)
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    //{
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    //    Debug.Log("OnGetRooms====" + msg);
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    //}
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    //public void OnCreateRoom(string msg)
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    //{
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    //    Debug.Log("OnCreateRoom====" + msg);
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    //}
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    public void OnJoinRoom(string msg)
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					    public void OnJoinRoom(string msg)
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    {
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					    {
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        Debug.Log("OnJoinRoom===" + msg);
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					        Debug.Log("OnJoinRoom ViewPanel===" + msg);
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        SceneManager.LoadScene("AdamTraining_pilot_terminal_panl 1");
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					        SceneManager.LoadScene("AdamTraining_pilot_terminal_panl 1");
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    }
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					    }
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    public async void GetAllRoomData()
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					    public async void GetAllRoomData()
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					@ -486,6 +475,7 @@ public class View_Panel2 : XUIPanel
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            GameMain.model = false;
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					            GameMain.model = false;
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            //SceneManager.LoadScene("AdamTraining_pilot_terminal_panl 1");
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					            //SceneManager.LoadScene("AdamTraining_pilot_terminal_panl 1");
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            //加入房间
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					            //加入房间
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					            Debug.Log("进入训练");
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            string RoomName = "joinroom " + currentRoomName;
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					            string RoomName = "joinroom " + currentRoomName;
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            _ = AdamSync.SyncCreateRoom.SendMessageAsync(RoomName);
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					            _ = AdamSync.SyncCreateRoom.SendMessageAsync(RoomName);
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        });
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					        });
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					@ -856,14 +846,14 @@ public class View_Panel2 : XUIPanel
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    {
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					    {
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        Debug.Log("OnDisable");
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					        Debug.Log("OnDisable");
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        //AdamSync.SyncCreateRoom.createRoomRequset -= OnCreateRoom;
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					        //AdamSync.SyncCreateRoom.createRoomRequset -= OnCreateRoom;
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        //AdamSync.SyncCreateRoom.joinRoomRequset -= OnJoinRoom;
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					        AdamSync.SyncCreateRoom.joinRoomRequset -= OnJoinRoom;
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        //AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
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					        //AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
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    }
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					    }
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    private void OnDestory()
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					    private void OnDestory()
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    {
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					    {
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        Debug.Log("OnDestory");
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					        Debug.Log("OnDestory");
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        //AdamSync.SyncCreateRoom.createRoomRequset -= OnCreateRoom;
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					        //AdamSync.SyncCreateRoom.createRoomRequset -= OnCreateRoom;
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        //AdamSync.SyncCreateRoom.joinRoomRequset -= OnJoinRoom;
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					        AdamSync.SyncCreateRoom.joinRoomRequset -= OnJoinRoom;
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        //AdamSync.SyncCreateRoom.getRoomsRequset -= OnGetRooms;
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					        //AdamSync.SyncCreateRoom.getRoomsRequset -= OnGetRooms;
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    }
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					    }
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}
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					}
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					@ -24,6 +24,7 @@ public class GameManager : MonoSingleton<GameManager>
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    public DragController wxdDrag;
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					    public DragController wxdDrag;
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    public GameObject Teacher;
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					    public GameObject Teacher;
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    public GameObject student;
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					    public GameObject student;
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					    public bool isPlayer = true;
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    public System.Collections.Generic.List<SyncPlayerTransform> players = new System.Collections.Generic.List<SyncPlayerTransform>();
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					    public System.Collections.Generic.List<SyncPlayerTransform> players = new System.Collections.Generic.List<SyncPlayerTransform>();
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    // Start is called before the first frame update
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					    // Start is called before the first frame update
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    private void Awake()
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					    private void Awake()
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					@ -46,7 +47,7 @@ public class GameManager : MonoSingleton<GameManager>
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        spt.gameObject.SetActive(true);
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					        spt.gameObject.SetActive(true);
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        spt.gameObject.transform.position = spawnPos.position;
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					        spt.gameObject.transform.position = spawnPos.position;
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        spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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					        spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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        spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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					        spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), isPlayer);
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        AddPlayers(spt);
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					        AddPlayers(spt);
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        ToolsBootstrap.Instance.SetCameraInfo(spt);
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					        ToolsBootstrap.Instance.SetCameraInfo(spt);
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        //0 red  1 blue
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					        //0 red  1 blue
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					@ -163,7 +164,7 @@ public class GameManager : MonoSingleton<GameManager>
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                    spt.gameObject.SetActive(true);
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					                    spt.gameObject.SetActive(true);
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                    spt.gameObject.transform.position = spawnPos.position;
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					                    spt.gameObject.transform.position = spawnPos.position;
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                    spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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					                    spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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                    spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), false);
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					                    spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), !isPlayer);
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                    AddPlayers(spt);
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					                    AddPlayers(spt);
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                }
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					                }
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                break;
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					                break;
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					@ -237,7 +238,7 @@ public class GameManager : MonoSingleton<GameManager>
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            {
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					            {
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                SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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					                SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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                spt.gameObject.SetActive(true);
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					                spt.gameObject.SetActive(true);
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                spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), false);
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					                spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), !isPlayer);
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                spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
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					                spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
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                spt.transform.eulerAngles = spawnPos.eulerAngles;
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					                spt.transform.eulerAngles = spawnPos.eulerAngles;
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                AddPlayers(spt);
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					                AddPlayers(spt);
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