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2 Commits
af41c74eb8
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b06b307c11
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3d496c0184 |
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fileFormatVersion: 2
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guid: d174948813452c644abed14232cddd9a
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folderAsset: yes
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externalObjects: {}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 2867c644cac2f7b488d4acbc11bd2ea4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -367,6 +367,7 @@ public class Weaponitem
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/// </summary>
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public List<DataItem1> data { get; set; }
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}
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[System.Serializable]
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public class Weaponitemone
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{
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/// <summary>
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@ -382,6 +383,7 @@ public class Weaponitemone
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/// </summary>
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public List<Aircraft> data { get; set; }
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}
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[System.Serializable]
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public class Aircraft
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{
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/// <summary>
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@ -531,9 +531,8 @@ public class View_Panel2 : XUIPanel
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public RSData.RoomSubjectData currentRoomData = new RSData.RoomSubjectData();
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public void CreateRoomBase(string _roomId, string name)
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public void CreateRoomBase(string roomId, string name)
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{
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string roomId = _roomId.Split(',')[0];
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GameObject roomItem = GameObject.Instantiate(root_pan, place);
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roomItem.name = roomId;
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roomItem.transform.Find("Text").GetComponent<Text>().text = name;
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@ -544,7 +543,7 @@ public class View_Panel2 : XUIPanel
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currentRoomName = roomItem.name;
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GlobalFlag.roomID = roomItem.name;
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GlobalFlag.practiceId = roomItem.name;
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GlobalFlag.currentThinkId = _roomId.Split(',')[1];
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GlobalFlag.currentThinkId = roomItem.name;
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UIBootstrap.Instance.GetSceneData(GlobalFlag.practiceId);
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Debug.Log(" roomItem.nameID==" + roomItem.name);
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@ -757,7 +756,7 @@ public class View_Panel2 : XUIPanel
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ReturnRoomID returnRoomId = await AsyncWebReq.Post<ReturnRoomID>("http://111.229.30.246:48888/Handler/Practice.ashx?action=add&Name=" + currentRoomName + "&MissionModel=" + currentMissionModel + "&ThinkingId=" + currentThinkingId + "&AccountsInfo=" + accountInfo, null);
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if (returnRoomId.state)
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{
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CreateRoomBase(returnRoomId.data+","+currentThinkingId, currentRoomName);
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CreateRoomBase(returnRoomId.data, currentRoomName);
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//创建房间
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string RoomName = "createroom " + returnRoomId.data;
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@ -0,0 +1,111 @@
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using System.Collections.Generic;
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using System;
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namespace AdamThinkDevicesData
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{
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[Serializable]
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public class List_paraItem
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{
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/// <summary>
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///
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/// </summary>
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public string id ;
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/// <summary>
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///
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/// </summary>
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public string PracticeId ;
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/// <summary>
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///
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/// </summary>
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public string think_id ;
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/// <summary>
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///
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/// </summary>
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public string think_device_id ;
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/// <summary>
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/// 转台转速:
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/// </summary>
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public string para_name ;
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/// <summary>
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///
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/// </summary>
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public string para_type ;
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/// <summary>
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///
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/// </summary>
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public string para_value ;
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/// <summary>
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/// s/圈
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/// </summary>
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public string para_unit ;
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/// <summary>
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/// 12s/圈
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/// </summary>
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public string r1 ;
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/// <summary>
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///
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/// </summary>
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public string r2 ;
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/// <summary>
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///
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/// </summary>
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public string r3 ;
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}
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[Serializable]
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public class DataItem
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{
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/// <summary>
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///
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/// </summary>
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public string id ;
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/// <summary>
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///
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/// </summary>
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public string PracticeId ;
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/// <summary>
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///
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/// </summary>
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public string think_id ;
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/// <summary>
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/// 探测雷达
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/// </summary>
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public string device_name ;
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/// <summary>
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///
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/// </summary>
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public int device_count ;
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/// <summary>
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///
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/// </summary>
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public string r1 ;
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/// <summary>
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///
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/// </summary>
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public string r2 ;
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/// <summary>
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///
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/// </summary>
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public string r3 ;
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/// <summary>
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///
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/// </summary>
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public List<List_paraItem> list_para ;
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}
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[Serializable]
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public class Root
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{
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/// <summary>
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///
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/// </summary>
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public string state ;
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/// <summary>
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///
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/// </summary>
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public string message ;
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/// <summary>
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///
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/// </summary>
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public List<DataItem> data ;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 852c0a2b137c9f04581fc678b45b4e5c
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MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -1,4 +1,5 @@
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using System.Collections;
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using AdamThinkDevicesData;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@ -13,7 +14,6 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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public Text modelname_text;
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public bool isDragWRJ = true;
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public string deviceID;
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private Weaponitemone weaponitemones = new Weaponitemone();
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public void OnBeginDrag(PointerEventData eventData)
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{
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if (model == null)
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@ -36,18 +36,11 @@ public class DragController : MonoBehaviour, IBeginDragHandler, IEndDragHandler,
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public async void OnEndDrag(PointerEventData eventData)
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{
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if (model != null)
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{
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if (isDragWRJ)
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{
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model.GetComponent<UnmannedAerialVehicleManage>().isStartRehearsing = GlobalFlag.isStartRehearsing;
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weaponitemones = await AsyncWebReq.Post<Weaponitemone>("http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevicepara&think_device_id=" + deviceID, null);
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model.GetComponent<UnmannedAerialVehicleManage>().FillInTheData(weaponitemones);
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//for (int i = 0; i < huoPaoCtrls.Length; i++)
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//{
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// huoPaoCtrls[i].wrjs.Add(model);
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//}
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//model.GetComponent<WRJController>().huoPaoControllerList = huoPaoCtrls;
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}
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List<List_paraItem> temp = UIBootstrap.Instance.GetListParaItemById(deviceID);
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model.GetComponent<UnmannedAerialVehicleManage>().FillInTheData(temp);
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if (DragManager.Instance != null)
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{
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DragManager.Instance.AddObj(model);//把对应模型传入链表
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@ -23,7 +23,6 @@ public class GameManager : MonoBehaviour
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public GameObject wxdDrag;
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public GameObject Teacher;
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public GameObject student;
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public Weaponitem weaponitem = new Weaponitem();
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// Start is called before the first frame update
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private void Awake()
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{
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@ -38,7 +37,6 @@ public class GameManager : MonoBehaviour
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student.gameObject.SetActive(true);
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}
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GetAllWeapons();
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SyncCreateRoom.getroomusersRequset += OnGetRoomUsers;
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SyncCreateRoom.send2roomRequset += OnOtherPlayerOnline;
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@ -52,53 +50,51 @@ public class GameManager : MonoBehaviour
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if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
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{
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spt.GetComponent<Camera>().cullingMask = ~(1 << 11);
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for (int i = 0; i < GetDeviceByName("蜂群无人机").Count; i++)
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if (UIBootstrap.Instance.GetDeviceByName("蜂群无人机").device_count > 0)
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("蜂群无人机").device_count; i++)
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{
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GameObject wrj = Instantiate(wrjDrag, dviceContent);
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wrj.GetComponent<DragController>().deviceID = GetDeviceByName("蜂群无人机")[i].id;
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wrj.GetComponent<DragController>().deviceID = UIBootstrap.Instance.GetDeviceByName("蜂群无人机").id;
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}
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}
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}
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else
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{
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spt.GetComponent<Camera>().cullingMask = ~(1 << 12);
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for (int i = 0; i < GetDeviceByName("探测雷达").Count; i++)
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if (UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count > 0)
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("探测雷达").device_count; i++)
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{
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GameObject ld = Instantiate(ldDrag, dviceContent);
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ld.GetComponent<DragController>().deviceID = GetDeviceByName("探测雷达")[i].id;
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ld.GetComponent<DragController>().deviceID = UIBootstrap.Instance.GetDeviceByName("探测雷达").id;
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}
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for (int i = 0; i < GetDeviceByName("激光火控平台").Count; i++)
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}
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if (UIBootstrap.Instance.GetDeviceByName("激光火控平台").device_count > 0)
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("激光火控平台").device_count; i++)
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{
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GameObject hp = Instantiate(hpDrag, dviceContent);
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hp.GetComponent<DragController>().deviceID = GetDeviceByName("激光火控平台")[i].id;
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hp.GetComponent<DragController>().deviceID = UIBootstrap.Instance.GetDeviceByName("激光火控平台").id;
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}
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for (int i = 0; i < GetDeviceByName("地面无线电干扰").Count; i++)
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}
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if (UIBootstrap.Instance.GetDeviceByName("地面无线电干扰").device_count > 0)
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{
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for (int i = 0; i < UIBootstrap.Instance.GetDeviceByName("地面无线电干扰").device_count; i++)
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{
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GameObject wxd = Instantiate(wxdDrag, dviceContent);
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wxd.GetComponent<DragController>().deviceID = GetDeviceByName("地面无线电干扰")[i].id;
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wxd.GetComponent<DragController>().deviceID = UIBootstrap.Instance.GetDeviceByName("地面无线电干扰").id;
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}
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}
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}
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userIds.Add(ulong.Parse(GlobalFlag.currentUser.user_id));
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tenkokuModule.mainCamera = spt.transform;
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}
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private async void GetAllWeapons()
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{
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weaponitem = await AsyncWebReq.Post<Weaponitem>("http://172.16.1.254:48888/Handler/Thinkingfile.ashx?action=querydevice&think_id=" + GlobalFlag.currentThinkId, null);
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}
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public System.Collections.Generic.List<DataItem1> GetDeviceByName(string deviceName)
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{
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System.Collections.Generic.List<DataItem1> detaIteml = new System.Collections.Generic.List<DataItem1>();
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for (int i = 0; i < weaponitem.data.Count; i++)
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{
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if (weaponitem.data[i].device_name == deviceName)
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detaIteml.Add(weaponitem.data[i]);
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}
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return detaIteml;
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}
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public void Start()
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{
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@ -1,4 +1,5 @@
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using Newtonsoft.Json;
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using AdamThinkDevicesData;
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using Newtonsoft.Json;
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using PData;
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using System.Collections;
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using System.Collections.Generic;
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@ -12,7 +13,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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public SceneRoot currentSceneInfo = new SceneRoot();
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public List<RSData.SubjectDataItem> subjectInfo = new List<RSData.SubjectDataItem>();
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public List<Traininginformation> traininginformations = new List<Traininginformation>();
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public AdamThinkDevicesData.Root thinkDevicesData = new AdamThinkDevicesData.Root();
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// Start is called before the first frame update
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private async void Start()
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{
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@ -41,12 +42,36 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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subjectInfo = sdi;
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}
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public async void GetAllDeviceData()
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{
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thinkDevicesData = await AsyncWebReq.Post<AdamThinkDevicesData.Root>("http://111.229.30.246:48888/Handler/Thinkingfile.ashx?action=practicethinkdevice&Id=" + GlobalFlag.currentThinkId, null);
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}
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public AdamThinkDevicesData.DataItem GetDeviceByName(string deviceName)
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{
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AdamThinkDevicesData.DataItem detaIteml = null;
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for (int i = 0; i < thinkDevicesData.data.Count; i++)
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{
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if (thinkDevicesData.data[i].device_name == deviceName)
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detaIteml = thinkDevicesData.data[i];
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}
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return detaIteml;
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}
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public List<List_paraItem> GetListParaItemById(string deviceId)
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{
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for (int i = 0; i < thinkDevicesData.data.Count; i++)
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{
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if (thinkDevicesData.data[i].id == deviceId)
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return thinkDevicesData.data[i].list_para;
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}
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return null;
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}
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public string GetRoleByIDPracticeId(string practiceID)
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{
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for (int i = 0; i < subjectInfo.Count; i++)
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{
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if (subjectInfo[i].Id == practiceID&& subjectInfo[i].UserName == GlobalFlag.currentUser.real_name)
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if (subjectInfo[i].Id == practiceID && subjectInfo[i].UserName == GlobalFlag.currentUser.real_name)
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{
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return subjectInfo[i].Role;
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}
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|
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@ -2,6 +2,8 @@
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|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
@ -22,7 +24,7 @@
|
|||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
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||||
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<Reference Include="UnityEditor.UI">
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<HintPath>E:/UavSimulation/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
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<Reference Include="UnityEngine.UI">
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</Reference>
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</ItemGroup>
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<ItemGroup>
|
||||
|
@ -660,7 +654,6 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
416
UniTask.csproj
416
UniTask.csproj
|
@ -2,6 +2,8 @@
|
|||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
|
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<LangVersion>latest</LangVersion>
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<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
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<CscToolExe>unity_csc.bat</CscToolExe>
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</PropertyGroup>
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<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
|
@ -22,7 +24,7 @@
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|||
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
Loading…
Reference in New Issue