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2 Commits
b3c043db1b
...
8dcc160672
Author | SHA1 | Date |
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8dcc160672 | |
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3a5506185b |
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@ -4095,7 +4095,7 @@ namespace Tenkoku.Core
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material.SetColor("_MieColor",colorSkyboxMie);
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material.SetFloat("_Tenkoku_MieAmt",mieAmount);
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material.SetFloat("_Tenkoku_MnMieAmt",mieMnAmount);
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material.SetFloat("_Tenkoku_MnIntensity", lightObjectNight.intensity);
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//material.SetFloat("_Tenkoku_MnIntensity", lightObjectNight.intensity);
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Shader.SetGlobalFloat("_Tenkoku_UseElek", 1.0f);
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16231558, g: 0.30605838, b: 0.6688323, a: 1}
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m_IndirectSpecularColor: {r: 0.16233233, g: 0.30609074, b: 0.6688971, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -70680,7 +70680,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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randSeed: -1419552296
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randSeed: 27443000
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isDoingTransition: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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@ -95272,7 +95272,7 @@ GameObject:
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- component: {fileID: 698992078863223870}
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m_Layer: 8
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m_Name: Terrain
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m_TagString: Untagged
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m_TagString: Dimian
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 2147483647
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@ -179,7 +179,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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/// 频谱显示无人机大小
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/// </summary>
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public float reveal;
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// Start is called before the first frame update
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/// <summary>
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/// 地面层数
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/// </summary>
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public LayerMask Ground;
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void Start()
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{
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gamePos.gameObject.SetActive(false);
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@ -235,7 +238,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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equipmentCommon.SetDatabaseInfo("bdxx", index.ToString());
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}
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/// <summary>
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/// 频段设置
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@ -348,7 +352,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (Spectrumdetection.Radius > 0)
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{
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if (gxWRJCamera&&dzWRJCamera)
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if (gxWRJCamera && dzWRJCamera)
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{
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gxWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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dzWRJCamera.orthographicSize = Spectrumdetection.Radius * 1000;
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@ -379,6 +383,29 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}
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}
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}
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Judgingdistance();
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}
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private void Judgingdistance()
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{
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RaycastHit hit;
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Debug.LogError("调用了");
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if (Physics.Raycast(transform.position, Vector3.down, out hit))
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{
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Debug.Log(hit.distance);
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if (hit.distance <= 1f)
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{
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Debug.Log("隐藏了");
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gamePos.gameObject.SetActive(false);
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gamemap.gameObject.SetActive(false);
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}
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else
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{
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gamePos.gameObject.SetActive(true);
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gamemap.gameObject.SetActive(true);
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}
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}
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}
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/// <summary>
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@ -13,6 +13,7 @@ TagManager:
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- Radar
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- WRJParameter
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- shandi
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- Dimian
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layers:
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- Default
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- TransparentFX
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@ -2,7 +2,7 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<CscToolPath>D:\2019.4.9f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolExe>unity_csc.bat</CscToolExe>
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</PropertyGroup>
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<PropertyGroup>
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@ -24,7 +24,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
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@ -48,10 +48,10 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="UnityEngine">
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||||
<HintPath>D:\2019.4.9f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor">
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<HintPath>D:\2019.4.9f1\Editor\Data\Managed/UnityEditor.dll</HintPath>
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<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
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</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -64,607 +64,607 @@
|
|||
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\Shaders\AVProMovieCapture_Plasma.shader" />
|
||||
<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\AVProMovieCapture.Demos.asmdef" />
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<Reference Include="UnityEngine">
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<HintPath>D:/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>D:/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>D:/2019.4.9f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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</Reference>
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|
||||
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|
||||
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||||
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||||
|
@ -24,7 +24,7 @@
|
|||
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|
||||
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|
||||
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||||
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@ -48,10 +48,10 @@
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@ -67,616 +67,616 @@
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@ -48,10 +48,10 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue