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version: 2.0.0 name: Concrete Barrier Simple Right id: 1422205525.016364 timestamp: 1485437550.8597784 objectType: 2 gameobjectGUID: textureGUID: m_distance: 10 uvx: 0.1 uvy: 1 position: 0 splinePosition: 0 selectedRotation: 0 randomYAxisMinRotation: 0 randomYAxisMaxRotation: 0 nodeList: [] uvs: [] uvDistances: [] clampUVs: 1 clampUVY: 1 clampUVYValue: 1 terrainUVs: 0 reverseUVs: 0 totalDistance: 0 snapList: snapWeightList: [] colorList: [] gameobjectStartGUID: gameobjectEndGUID: align: 3 alignPoint: 0 weld: 1 combine: 1 combineInstantiated: 1 markerActive: 1 uvType: 0 uv: 1 randomObjects: 0 forwardStartOffset: 0 sidewaysOffset: 0 density: 0 goPath: startPath: endPath: texturePath: terrainTree: 0 minScale: 1 maxScale: 1 childOrderActive: 0 childOrder: 0 meshBoundsAlignment: 0 xPosition: 1 relativeTo: 2 yPosition: 0 yRotation: 0 oldSidwaysDistance: 0 sidewaysDistanceUpdate: 0 uvYRound: 0 adjustUV: 1 collider: 1 boxcollider: 0 tangents: 0 sourceObject: {fileID: 100000, guid: 01a84106b7d9bba42a8a22721e24c9ec, type: 3} flipMesh: 0 startObject: {fileID: 0} endObject: {fileID: 0} connectionObject: {fileID: 0} material: {fileID: 0} meshObjects: [] boxSize: {x: 0.423245, y: 1.0286549} boxOffset: {x: 0, y: 0.51432747} includeStartSegment: 1 startSegmentOffset: 0 includeStartEdgeTris: 0 includeEndSegment: 1 endSegmentOffset: 0 includeEndEdgeTris: 0 adjustToRoadWidth: 0 xOffset: 0 startOffset: 0.37414014 endOffset: 0.36709762 totalZDistance: 2.7097425 middleZDistance: 1.968505 startZDistance: 2.3426452 endZDistance: 2.3356023 minStartZ: 0 maxStartZ: 2.3426452 minMiddleZ: 0.37414014 maxMiddleZ: 2.3426452 minEndZ: 0.37414014 maxEndZ: 2.7097425 smoothStart: 1 smoothMiddle: 1 smoothEnd: 1 targetObject: {fileID: 0} bridgeObject: 0 snapToTerrain: 0 layer: 0 deformationObject: 0 isStatic: 1 castShadows: 1 scaleToRoad: 0 splitInBatches: 0 randomRotation: {x: 0, y: 0, z: 0} randomMinRotation: 0 randomMaxRotation: 0 minRandomRotationDistance: 0 maxRandomRotationDistance: 0 randomXPosition: 0 randomMinXPosition: 0 randomMaxXPosition: 0 minRandomXPositionDistance: 0 maxRandomXPositionDistance: 0 boxColliderScale: {x: 1, y: 1, z: 1} randomYPosition: 0 randomMinYPosition: 0 randomMaxYPosition: 0 minRandomYPositionDistance: 0 maxRandomYPositionDistance: 0 bridgeHeight: 5 markerSplineController: 2 bridgeLength: 20 deformationOffset: 0 markerIndent: 0 markerSurrounding: 0 indentController: 0 excludeTerrainSplats: 0 scale: {x: 1, y: 1, z: 1} category: 0 - version: 2.0.0 name: Palm Trees Right id: 1422280172.2846642 timestamp: 1485437672.5547392 objectType: 0 gameobjectGUID: textureGUID: m_distance: 10 uvx: 0.1 uvy: 1 position: 0 splinePosition: 0 selectedRotation: 0 randomYAxisMinRotation: 0 randomYAxisMaxRotation: 0 nodeList: [] uvs: [] uvDistances: [] clampUVs: 1 clampUVY: 1 clampUVYValue: 1 terrainUVs: 0 reverseUVs: 0 totalDistance: 0 snapList: snapWeightList: [] colorList: [] gameobjectStartGUID: gameobjectEndGUID: align: 0 alignPoint: 0 weld: 1 combine: 1 combineInstantiated: 1 markerActive: 1 uvType: 0 uv: 1 randomObjects: 0 forwardStartOffset: 0 sidewaysOffset: 0 density: 0 goPath: startPath: endPath: texturePath: terrainTree: 1 minScale: 0.6 maxScale: 0.7 childOrderActive: 0 childOrder: 0 meshBoundsAlignment: 0 xPosition: 2 relativeTo: 2 yPosition: 0 yRotation: 0 oldSidwaysDistance: 0 sidewaysDistanceUpdate: 0 uvYRound: 0 adjustUV: 1 collider: 0 boxcollider: 0 tangents: 0 sourceObject: {fileID: 100000, guid: 4c85abd0a4d974473b97e81d10a3a6bc, type: 3} flipMesh: 0 startObject: {fileID: 0} endObject: {fileID: 0} connectionObject: {fileID: 0} material: {fileID: 0} meshObjects: [] boxSize: {x: 0, y: 0} boxOffset: {x: 0, y: 0} includeStartSegment: 0 startSegmentOffset: 0 includeStartEdgeTris: 0 includeEndSegment: 0 endSegmentOffset: 0 includeEndEdgeTris: 0 adjustToRoadWidth: 0 xOffset: 0 startOffset: 0 endOffset: 0 totalZDistance: 9.239726 middleZDistance: 10 startZDistance: 7.9140053 endZDistance: 9.239726 minStartZ: 2.9417238 maxStartZ: 10.855729 minMiddleZ: 2.9417238 maxMiddleZ: 10.855729 minEndZ: 2.9417238 maxEndZ: 12.18145 smoothStart: 0 smoothMiddle: 0 smoothEnd: 0 targetObject: {fileID: 0} bridgeObject: 0 snapToTerrain: 0 layer: 0 deformationObject: 0 isStatic: 0 castShadows: 1 scaleToRoad: 0 splitInBatches: 0 randomRotation: {x: 0, y: 0, z: 0} randomMinRotation: 0 randomMaxRotation: 0 minRandomRotationDistance: 0 maxRandomRotationDistance: 0 randomXPosition: 0 randomMinXPosition: 0 randomMaxXPosition: 0 minRandomXPositionDistance: 0 maxRandomXPositionDistance: 0 boxColliderScale: {x: 1, y: 1, z: 1} randomYPosition: 0 randomMinYPosition: 0 randomMaxYPosition: 0 minRandomYPositionDistance: 0 maxRandomYPositionDistance: 0 bridgeHeight: 5 markerSplineController: 2 bridgeLength: 20 deformationOffset: 0 markerIndent: 0 markerSurrounding: 0 indentController: 0 excludeTerrainSplats: 0 scale: {x: 1, y: 1, z: 1} category: 5 - 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version: 2.0.0 name: Guard Rail Right id: 1422283828.2437732 timestamp: 1485437564.941584 objectType: 2 gameobjectGUID: textureGUID: m_distance: 10 uvx: 0.1 uvy: 1 position: 0 splinePosition: 0 selectedRotation: 0 randomYAxisMinRotation: 0 randomYAxisMaxRotation: 0 nodeList: [] uvs: [] uvDistances: [] clampUVs: 1 clampUVY: 1 clampUVYValue: 1 terrainUVs: 0 reverseUVs: 0 totalDistance: 0 snapList: snapWeightList: [] colorList: [] gameobjectStartGUID: gameobjectEndGUID: align: 3 alignPoint: 0 weld: 1 combine: 1 combineInstantiated: 1 markerActive: 1 uvType: 0 uv: 1 randomObjects: 0 forwardStartOffset: 0 sidewaysOffset: 0 density: 0 goPath: startPath: endPath: texturePath: terrainTree: 0 minScale: 1 maxScale: 1 childOrderActive: 0 childOrder: 0 meshBoundsAlignment: 0 xPosition: -0.55 relativeTo: 2 yPosition: 0 yRotation: 0 oldSidwaysDistance: 0 sidewaysDistanceUpdate: 0 uvYRound: 0 adjustUV: 1 collider: 1 boxcollider: 0 tangents: 0 sourceObject: {fileID: 100002, guid: 64d1c191574179f4aa0e4ee4ca26b634, type: 3} flipMesh: 1 startObject: {fileID: 0} endObject: {fileID: 0} connectionObject: {fileID: 0} material: {fileID: 0} meshObjects: [] boxSize: {x: 0.10566001, y: 0.823075} boxOffset: {x: -0.0038475022, y: 0.14146748} includeStartSegment: 1 startSegmentOffset: 0 includeStartEdgeTris: 0 includeEndSegment: 1 endSegmentOffset: 0 includeEndEdgeTris: 0 adjustToRoadWidth: 0 xOffset: 0 startOffset: 1.012275 endOffset: 1.0466876 totalZDistance: 4.058963 middleZDistance: 2.0000575 startZDistance: 3.0123324 endZDistance: 3.0466878 minStartZ: 0 maxStartZ: 3.0123324 minMiddleZ: 1.012275 maxMiddleZ: 3.0123324 minEndZ: 1.012275 maxEndZ: 4.058963 smoothStart: 1 smoothMiddle: 1 smoothEnd: 1 targetObject: {fileID: 0} bridgeObject: 0 snapToTerrain: 0 layer: 0 deformationObject: 0 isStatic: 0 castShadows: 1 scaleToRoad: 0 splitInBatches: 0 randomRotation: {x: 0, y: 0, z: 0} randomMinRotation: 0 randomMaxRotation: 0 minRandomRotationDistance: 0 maxRandomRotationDistance: 0 randomXPosition: 0 randomMinXPosition: 0 randomMaxXPosition: 0 minRandomXPositionDistance: 0 maxRandomXPositionDistance: 0 boxColliderScale: {x: 1, y: 1, z: 1} randomYPosition: 0 randomMinYPosition: 0 randomMaxYPosition: 0 minRandomYPositionDistance: 0 maxRandomYPositionDistance: 0 bridgeHeight: 5 markerSplineController: 2 bridgeLength: 20 deformationOffset: 0 markerIndent: 0 markerSurrounding: 0 indentController: 0 excludeTerrainSplats: 0 scale: {x: 1, y: 1, z: 1} category: 0 - 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