using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DataModel.Model; public class ChoseUserItem : MonoBehaviour { admin_user user; CreateRoomSeatItem createRoomSeatItem1; ChoseUserPanel choseUserPanel1; public Text userName; public Text userAccount; public Toggle choseToggle; public void Init(admin_user admin_User,bool isinterable, CreateRoomSeatItem createRoomSeatItem, ChoseUserPanel choseUserPanel) { user = admin_User; createRoomSeatItem1 = createRoomSeatItem; choseUserPanel1 = choseUserPanel; userName.text = user.real_name; userAccount.text = user.login_name; choseToggle.group = choseUserPanel1.togglegroup; choseToggle.interactable = isinterable; } public void Chose() { //选择人员 createRoomSeatItem1.username.text = user.real_name; createRoomSeatItem1.useraccount.text = user.login_name; } }