using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DataModel.Model; using System.Linq; using LitJson; public class CreateRoomThinkingItem : MonoBehaviour { thinkingfile thinkingfile1; ThinkingData data; List subjectitems1 = new List(); public Button self; public Text Name; public void Init(thinkingfile thinkingfile) { thinkingfile1 = thinkingfile; Name.text = thinkingfile.Name; //创建科目item CreateSubjectitem(); self.onClick.AddListener(()=> { Chose(); }); } /// /// 创新建科目item /// private void CreateSubjectitem() { ThinkingData data =JsonMapper.ToObject(thinkingfile1.VirtualPath); int index = 0; data.subjectsInfo.ForEach(a => { GameObject obj = Instantiate(CreateRoomPanel.instance.选择想定subjectItemPrefb, CreateRoomPanel.instance.group2_2.transform); CreateRoomSubjectItem script= obj.GetComponent(); script.Init(a, index); index++; subjectitems1.Add(script); }); } /// /// 选择 /// public void Chose() { //选中 CreateRoomPanel.instance.choseThinkingfile = thinkingfile1; //显示想定信息 CreateRoomPanel.instance.thinkingName.text = thinkingfile1.Name; CreateRoomPanel.instance.thinkingMode.text = thinkingfile1.PracticeMode; CreateRoomPanel.instance.group2_2.transform.GetComponentsInChildren(true).ToList().ForEach(a => { if (subjectitems1.Contains(a)) { a.gameObject.SetActive(true); } else { a.gameObject.SetActive(false); } }); } }