using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Deviceinformation : MonoBehaviour
{
    public Text weapon_text;//武器名称
    public InputField number_input;//输入的个数
    public Toggle Options_toggle;//是否勾选状态

    public void Weapon(string name, string number,string one,Action action)
    {
        weapon_text.text = name;
        number_input.text = number.ToString();
        if (one == "0")
        {
            Options_toggle.isOn = false;
        }
        else if (one == "1")
        {
            Options_toggle.isOn = true;
        }
        Options_toggle.onValueChanged.AddListener((ison) =>
        {
            action?.Invoke();
        });

    }
}