using HslCommunication; using HslCommunication.MQTT; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class MQTTInitData { public string ip = "172.16.1.24"; public int port = 54232; public string userName = "server1234"; public string passwd = "123456"; [NonSerialized] public string guid = ""; public void LoadConfig() { try { var path = Path.Combine(Application.streamingAssetsPath, "mqttConfig.json"); if (File.Exists(path)) { var jsonStr = File.ReadAllText(path); var config = JsonConvert.DeserializeObject(jsonStr); this.ip = config.ip; this.port = config.port; this.userName = config.userName; this.passwd = config.passwd; } } catch (Exception ex) { Debug.LogException(ex); } this.guid = Guid.NewGuid().ToString("N"); } public MqttConnectionOptions ToContentOptions() { MqttConnectionOptions options = new MqttConnectionOptions() { IpAddress = ip, Port = port, ClientId = guid, Credentials = new MqttCredential() { UserName = userName, Password = passwd, } }; return options; } }