using UnityEngine; using System.Collections; public class sideObjectScript : MonoBehaviour { public RoadObjectScript OQOCQODQCO; public int soIndex; public string soName; public int soAlign = 0; public float soUVx = 0.1f; public float soUVy = 1f; public float m_distance = 10f; public int objectType = 0; public int position = 0; public Material mat; public bool weld = true; public bool combine = true; public bool ODQDOQCCDC = true; public string m_go = ""; public string ODQQOCOODO = ""; public string OOOCCODCDO = ""; public GameObject goStart; public GameObject goEnd; public GameObject goInstantiated; public int selectedRotation = 0; static public string[] rotationOptions; static public string[] uvStrings; public int uvInt = 0; public bool randomObjects = false; public int childOrder = 0; public string[] childOrderStrings; public float density = 1f; public float sidewaysOffset = 0f; public int terrainTree = 0; public string[] rotationStrings; public int selectedYRotation = 0; public int childCount = 0; public float xPosition = 0f; public float yPosition = 0f; public float uvYRound = 0f; public bool m_collider = false; public bool m_tangents = false; }