using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Modellinkedlistpanl : MonoBehaviour
{
    public Image modellinkedlist_panl;
    public Button off2_botn;//关闭按钮
    public Button verify2_botn;//确认按钮
    public Button cancel2_botn;//取消按钮
    void Start()
    {
        Trigger();//按钮触发方法
    }

    private void Trigger()
    {
        off2_botn.onClick.AddListener(() =>
        {
            modellinkedlist_panl.gameObject.SetActive(false);
        });
        verify2_botn.onClick.AddListener(() =>
        {
            modellinkedlist_panl.gameObject.SetActive(false);
        });
        cancel2_botn.onClick.AddListener(() =>
        {
            modellinkedlist_panl.gameObject.SetActive(false);
        });
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}