using UnityEngine; using System.Collections; // Just a quick circle movement sample namespace TTTSamples { public class CircleMoverSample : MonoBehaviour { private float moveSpeed=150f; private float torque = 0; private Rigidbody2D rb; void Start() { rb = GetComponent(); } void Update() { torque=Input.GetAxis("Horizontal")*moveSpeed*Time.deltaTime; } void FixedUpdate () { rb.AddTorque(-torque); } } }