using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class ShellBoom : MonoBehaviour
{
    public UnityEvent onShellAttack = new UnityEvent();
    public bool isPlayer = false;
    public Transform attackTarget;
    private void OnTriggerEnter(Collider other)
    {
        Debug.Log(other.gameObject.name);
        if (isPlayer && other.tag == "AttackTarget")
        {
            onShellAttack?.Invoke();
        }
        DestroyObject(gameObject, 8f);
    }
    private void Update()
    {
        if (attackTarget != null)
        {
            transform.Translate(transform.forward * Time.deltaTime * 70f, Space.World);
        }
    }
}