using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AdamSync { public class AsyncObjectBase : MonoBehaviour { public int userID; public string userName; public int roomID; public bool isPlayer = false; public Animation selfAnimation; public Camera selfCamera; protected string GetSyncData() { return string.Format("{0};{1},{2},{3};{4},{5},{6}", userID, transform.position.x, transform.position.y, transform.position.z, transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z); } public void SetPlayerInfo(int _userID, string _userName, int _roomID, bool _isPlayer) { userID = _userID; userName = _userName; roomID = _roomID; isPlayer = _isPlayer; if (!_isPlayer) { } else { string palyerJoinRoom = "joinroom " + ""; _ = SyncCreateRoom.SendMessageAsync(palyerJoinRoom); } } } }