using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AdamThinkDevicesData;
///
/// 设备
///
public class EquipmentCommon : MonoBehaviour
{
public static List equipmentCommons = new List();
public string equipmentType="";
private bool _isStartRehearsing = false;
// 布尔值变化时触发的事件
public event System.Action OnActivationChanged;
// 属性绑定布尔值,并在值变化时触发事件
public bool isStartRehearsing
{
get { return _isStartRehearsing; }
set
{
if (_isStartRehearsing != value)
{
_isStartRehearsing = value;
OnActivationChanged?.Invoke(_isStartRehearsing);
}
}
}
void Start()
{
equipmentCommons.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
}
///
///
///
///
void OnActivationChangedHandler(bool newValue)
{
switch (equipmentType)
{
case "激光火控平台":
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent();
laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
break;
case "探测雷达":
RadarManger radarManger = GetComponent();
radarManger.isStartRehearsing = isStartRehearsing;
break;
case "地面无线电干扰":
TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent();
terrestrialRadioInterferenceManger.isStartRehearsing = isStartRehearsing;
break;
case "无人机List":
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent();
unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
break;
default:
break;
}
}
///
///
///
///
public void FillInTheData(List weaponitemone)
{
switch (equipmentType)
{
case "激光火控平台":
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent();
laserFireControlPlatformManger.FillInTheData(weaponitemone);
laserFireControlPlatformManger.isStartRehearsing= isStartRehearsing;
break;
case "探测雷达":
RadarManger radarManger = GetComponent();
radarManger.FillInTheData(weaponitemone);
break;
case "地面无线电干扰":
TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent();
terrestrialRadioInterferenceManger.FillInTheData(weaponitemone);
break;
case "无人机List":
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent();
unmannedAerialVehicleManage.FillInTheData(weaponitemone);
break;
default:
break;
}
}
}