using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Modeldata : MonoBehaviour { private string path = "model/";//获取预设体的值 private string modename = null; public Modelequipment modelequipment;//对应的模型路径 void Start() { modename = transform.name.Replace("(Clone)", "");//消除克隆的物体克隆的名字 modelequipment.str = path + modename;//获取预设体的路径 } public void SetPos()//获取物体最终初始化的值 { modelequipment.x = transform.position.x; modelequipment.y = transform.position.y; modelequipment.z = transform.position.z; } } [System.Serializable] public class Modelequipment//模型类的路径和位置参数 { public string str; public float x; public float y; public float z; }