using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;

public class Found_panl : XUIPanel
{
    /// <summary>
    /// 输入的房间号
    /// </summary>
    public InputField input_room;
    public Found_panl() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "UIPanel/Found_panl";
    }
    public override void Awake(GameObject go)
    {
        input_room = this.transform.Find("Text/InputField").GetComponent<InputField>();
        base.Awake(go);
        //this.transform.Find("OverButton").GetComponent<Button>().onClick.AddListener(() =>
        //{
        //    ShowPanel<View_Panel>();
        //});
    }
}