using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Deviceimage : MonoBehaviour
{
    public Text weapon;//无人机名字
    public Button weapon_btn;//设置武器的按钮
    public void Settings(string name,Action action)
    {
        weapon.text = name;
        weapon_btn.onClick.AddListener(() =>
        {
            action?.Invoke();   
        });
    }
}