using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;
using DG.Tweening;
public class AnalysisPanel : XUIPanel
{
    public AnalysisPanel() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "UIPrefab/AnalysisPanel";
    }
    public override void Awake(GameObject go)
    {
        this.gameObject.transform.Find("btn-confirm").GetComponent<Button>().onClick.AddListener(() =>
        {
            Hide();
        });
        this.gameObject.transform.Find("btn-test").GetComponent<Button>().onClick.AddListener(() =>
        {
            ShowPanel<PopPanel>();
        });
    }
    public override void Active()
    {
        base.Active();
        OnEnter();
    }
    public void OnEnter()
    {
        this.gameObject.transform.localPosition = new Vector3(-2000, this.gameObject.transform.localPosition.y, this.gameObject.transform.localPosition.z);
        this.gameObject.transform.DOLocalMoveX(0, 0.5f).SetEase(Ease.OutExpo);
    }
    public override void Hide()
    {
        canInteractive = false;
        this.gameObject.transform.DOLocalMoveX(-2000, 0.5f).SetEase(Ease.OutExpo).OnComplete(base.Hide);
    }
}