using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Conversionfrequency : MonoBehaviour
{
public static Conversionfrequency Instance;
public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger;
public Dropdown dropdown;
public int Smallfrequency;
///
/// 取消频率设置按钮
///
public Button offon_buttn;
///
/// 确认频率按钮
///
public Button verify_buttn;
///
/// 调整场景内无线电干扰的频率
///
public string disturb;
private void Awake()
{
Instance = this;
}
void Start()
{
transform.gameObject.SetActive(false);
Controlpage();
}
private void Controlpage()
{
offon_buttn.onClick.AddListener(() =>
{
transform.gameObject.SetActive(false);
});
verify_buttn.onClick.AddListener(() =>
{
Smallfrequency = dropdown.value;
DragManager.Instance.isp = true;
transform.gameObject.SetActive(false);
});
}
private void Radio()
{
switch (dropdown.value)
{
case 0:
disturb = "1227.60 MHz";
Debug.LogError(disturb);
break;
case 1:
disturb = "1381.05 MHz";
Debug.LogError(disturb);
break;
case 2:
disturb = "1575.42 MHz";
Debug.LogError(disturb);
break;
case 3:
disturb = "2GHz";
Debug.LogError(disturb);
break;
case 4:
disturb = "4GHz";
Debug.LogError(disturb);
break;
case 5:
disturb = "5GHz";
Debug.LogError(disturb);
break;
default:
break;
}
}
void Update()
{
//Radio();
//Smallfrequency=dropdown.value;
}
private void OnDestroy()
{
transform.gameObject.SetActive(false);
}
}