using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Conversionfrequency : MonoBehaviour { public static Conversionfrequency Instance; public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger; public Dropdown dropdown; public int Smallfrequency; /// /// 取消频率设置按钮 /// public Button offon_buttn; /// /// 确认频率按钮 /// public Button verify_buttn; /// /// 调整场景内无线电干扰的频率 /// public string disturb; private void Awake() { Instance = this; } void Start() { transform.gameObject.SetActive(false); Controlpage(); } private void Controlpage() { offon_buttn.onClick.AddListener(() => { transform.gameObject.SetActive(false); }); verify_buttn.onClick.AddListener(() => { Smallfrequency = dropdown.value; DragManager.Instance.isp = true; transform.gameObject.SetActive(false); }); } private void Radio() { switch (dropdown.value) { case 0: disturb = "1227.60 MHz"; Debug.LogError(disturb); break; case 1: disturb = "1381.05 MHz"; Debug.LogError(disturb); break; case 2: disturb = "1575.42 MHz"; Debug.LogError(disturb); break; case 3: disturb = "2GHz"; Debug.LogError(disturb); break; case 4: disturb = "4GHz"; Debug.LogError(disturb); break; case 5: disturb = "5GHz"; Debug.LogError(disturb); break; default: break; } } void Update() { //Radio(); //Smallfrequency=dropdown.value; } private void OnDestroy() { transform.gameObject.SetActive(false); } }