using System.Collections.Generic;
using UnityEngine;
using XFrame.Core.Localization;
using XFrame.Core.UI;
using XFrame.Core.Utils;
public class GameMain1 : MonoBehaviour
{

    public static GameMain1 Intance { get; private set; }
    private void Awake()
    {
        //保持只有一个
        if (Intance == null)
        {
            Intance = this;
        }
        else if (Intance != this)
        {
            Destroy(this.gameObject);
        }
    }

    public List<ItemData> itemDatas = new List<ItemData>();
    internal string text;

    //public string text = null;
    private void Start()
    {
        GameObject.Find("UIRoot2").SetActive(false);
        Singleton<Localization>.Create().Language = Localization.CHINESE;
        //XUIPanel.ShowPanel<ReplayPanel>();
        XUIPanel.ShowPanel<DoublePlay>();
    }
}