using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Time_display : MonoBehaviour
{
    private Text time;
    private int hour;
    private int minute;
    private int second;
    private int year;
    private int month;
    private int day;
    void Start()
    {
        time=GameObject.Find ("time").GetComponent<Text>();    
    }

    // Update is called once per frame
    void Update()
    {
        hour = DateTime.Now.Hour;
        minute = DateTime.Now.Minute;
        second = DateTime.Now.Second;
        year = DateTime.Now.Year;
        month = DateTime.Now.Month;
        day = DateTime.Now.Day;


        time.text = string.Format("{0:D4}-{1:D2}-{2:D2} " + "{3:D2}:{4:D2}:{5:D2}", year, month, day,hour, minute, second);
    }
}