using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;

public class EvaluatePanel : XUIPanel
{
    public EvaluatePanel() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "Prefabs/EvaluatePanel";
    }
    public override void Awake(GameObject go)
    {
        this.transform.Find("btn-informition").GetComponent<Button>().onClick.AddListener(() =>
        {
            ClosePanel<EvaluatePanel>();
            ShowPanel<IntroducePanel>();
        });
    }
}