using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DataModel.Model;
using System.Linq;
using LitJson;

public class CreateRoomThinkingItem : MonoBehaviour
{
    thinkingfile thinkingfile1;
    ThinkingData data;
    List<CreateRoomSubjectItem> subjectitems1 = new List<CreateRoomSubjectItem>();

    public Button self;
    public Text Name;
    public void Init(thinkingfile thinkingfile)
    {
        thinkingfile1 = thinkingfile;
        Name.text = thinkingfile.Name;

        //创建科目item
        CreateSubjectitem();

        self.onClick.AddListener(()=> 
        {
            Chose();
        });
    }

    /// <summary>
    /// 创新建科目item
    /// </summary>
    private void CreateSubjectitem()
    {
        ThinkingData data =JsonMapper.ToObject<ThinkingData>(thinkingfile1.VirtualPath);
        int index = 0;
        data.subjectsInfo.ForEach(a =>
        {
            GameObject obj = Instantiate<GameObject>(CreateRoomPanel.instance.选择想定subjectItemPrefb, CreateRoomPanel.instance.group2_2.transform);
            CreateRoomSubjectItem script= obj.GetComponent<CreateRoomSubjectItem>();
            script.Init(a, index);
            index++;
            subjectitems1.Add(script);
        });
    }

    /// <summary>
    /// 选择
    /// </summary>
    public void Chose()
    {
        //选中
        CreateRoomPanel.instance.choseThinkingfile = thinkingfile1;

        //显示想定信息
        CreateRoomPanel.instance.thinkingName.text = thinkingfile1.Name;
        CreateRoomPanel.instance.thinkingMode.text = thinkingfile1.PracticeMode;
        CreateRoomPanel.instance.group2_2.transform.GetComponentsInChildren<CreateRoomSubjectItem>(true).ToList().ForEach(a =>
        {
            if (subjectitems1.Contains(a))
            {
                a.gameObject.SetActive(true);
            }
            else
            {
                a.gameObject.SetActive(false);
            }
        });
    }
}