using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using XFrame.Core.UI;

public class Main_interface_Panel : XUIPanel
{
    public Button fanhui_btn;//返回初始界面
    public Button train;
    public Button replay;
    public Main_interface_Panel() : base(UIType.Fixed, UIMode.None, UICollider.None)
    {
        uiPath = "UIPanel/Main_interface_Panel";
    }
    public override void Awake(GameObject go)
    {
        replay = this.transform.Find("UPBG/double_quotation_btn").GetComponent<Button>();
        train = this.transform.Find("UPBG/training_task_btn").GetComponent<Button>();
        fanhui_btn = this.transform.Find("UPBG/Back_bton").GetComponent<Button>();
        fanhui_btn.onClick.AddListener(() =>
        {

        });
        ShowPanel<View_Panel2>();
        this.transform.Find("UPBG/Back_bton").GetComponent<Button>().onClick.AddListener(() =>
        {
            SceneManager.LoadScene("SampleScene");
        });
        replay.onClick.AddListener(() => { ReplayPanel(); });
        train.onClick.AddListener(() => { TrainPanel(); });
    }

    /// <summary>
    /// 训练界面控制
    /// </summary>
    public void TrainPanel()
    {
        ClosePanel<ReplayPanel>();
        ClosePanel<IntroducePanel>();
        ShowPanel<View_Panel2>();
    }
    /// <summary>
    /// 复盘回放界面控制
    /// </summary>
    public void ReplayPanel()
    {
        ShowPanel<ReplayPanel>();
        ClosePanel<View_Panel2>();
    }
}