using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class GlobalFlag
{
public static UserInfo currentUser;
public static string roomID;
public static string practiceId;
///
/// 席位ID
///
public static string practiceSeatId;
///
///是否正在预演
///
public static bool isStartRehearsing;
///
/// 当前想定ID
///
public static string currentThinkId;
///
/// 当前房间科目ID
///
public static string practiceSubjectID;
///
/// 红方蓝方
///
public static int blueOrRed = -1;
public static bool CheckGuiRaycastObjects(EventSystem eventSystem, GraphicRaycaster graphicRaycaster)
{
PointerEventData eventData = new PointerEventData(eventSystem);
eventData.pressPosition = Input.mousePosition;
eventData.position = Input.mousePosition;
List list = new List();
graphicRaycaster.Raycast(eventData, list);
return list.Count > 0;
}
}