using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;

public class PostureController : MonoBehaviour
{
    public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
    public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
    private DeviceManager deviceManager;
    public Transform redContanier;
    public Transform blueContanier;
    public DeviceBtnItem deviceBtnItem;
    public RawImage redShowImage;
    public RawImage blueShowImage;
    private DroneViewDisplay droneViewDisplay;

    // Start is called before the first frame update
    void Awake()
    {
        deviceManager = DeviceManager.Instance;
        droneViewDisplay = DroneViewDisplay.Instance;
    }

    // Update is called once per frame
    void Update()
    {

    }

    private void OnEnable()
    {
        GetSceneInfo();
    }
    /// <summary>
    /// red  地面设备   blue 无人机
    /// </summary>
    private void GetSceneInfo()
    {
        redObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 11).ToList();
        blueObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 12).ToList();
        if (redContanier.childCount > 0)
        {
            for (int i = 0; i < redContanier.childCount; i++)
            {
                Destroy(redContanier.GetChild(i).gameObject);
            }
        }
        if (blueContanier.childCount > 0)
        {
            for (int i = 0; i < blueContanier.childCount; i++)
            {
                Destroy(blueContanier.GetChild(i).gameObject);
            }
        }
        for (int i = 0; i < redObjs.Count; i++)
        {
            CreatDeviceItem(redContanier, redObjs[i].name, redObjs[i].deviceID, 0);
            redObjs[i].onDeviceDelete += RemoveItem;
        }
        for (int i = 0; i < blueObjs.Count; i++)
        {
            CreatDeviceItem(blueContanier, blueObjs[i].name, blueObjs[i].deviceID, 1);
            blueObjs[i].onDeviceDelete += RemoveItem;
        }
    }

    /// <summary>
    /// 实时更新设备列表
    /// </summary>

    public void RemoveItem(string id)
    {
        for (int i = 0; i < redObjs.Count; i++)
        {
            if (redObjs[i].deviceID == id)
            {
                redObjs.Remove(redObjs[i]);
                return;
            }
        }
    }

    private void CreatDeviceItem(Transform contanier, string objName, string id, int redOrBlue)
    {
        DeviceBtnItem obj = Instantiate(deviceBtnItem, contanier);
        obj.SetInfo(id, objName);

        obj.selfBtn.onClick.AddListener(() =>
        {
            if (objName.Contains("电子侦察无人机"))
            {
                redShowImage.transform.parent.GetComponent<Mask>().enabled = true;
            }
            else
            {
                redShowImage.transform.parent.GetComponent<Mask>().enabled = false;
            }

            if (objName.Contains("频谱探测") || objName.Contains("雷达"))
            {

                blueShowImage.transform.parent.GetComponent<Mask>().enabled = true;
            }
            else
            {
                blueShowImage.transform.parent.GetComponent<Mask>().enabled = false;

            }
            OnDeviceBtn(id, redOrBlue);
        });

    }

    private void OnDeviceBtn(string id, int redOrBlue)
    {
        if (droneViewDisplay.renderTextureTo(id) == null) return;
        if (string.IsNullOrEmpty(id)) return;
        if (redOrBlue == 0)
        {
            redShowImage.texture = droneViewDisplay.renderTextureTo(id);
        }
        else
        {
            blueShowImage.texture = droneViewDisplay.renderTextureTo(id);

        }
    }
}