using UnityEngine;
using XFrame.Core.UI;
public class DoublePlay : XUIPanel
{

    public DoublePlay() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
    {
        uiPath = "Prefabs/DoublePlay";
    }
    public override void Awake(GameObject go)
    {
        
    }
}