using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; public class EvaluatePanel : XUIPanel { public EvaluatePanel() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal) { uiPath = "Prefabs/EvaluatePanel"; } public override void Awake(GameObject go) { this.transform.Find("btn-informition").GetComponent