using LitJson; using System.Collections; using System.Collections.Generic; using UnityEditor.VersionControl; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; using XFrame.Core.UI; public class Login_panl : MonoBehaviour { string url = "http://172.16.1.254:48888";//wed端的地址 [SerializeField]//外界的类拿不到信息 public UserInfo user = new UserInfo(); public InputField username_input;//用户名输入 public InputField password_input;//密码输入 public Button login_btn;//登入按钮 public Text tips_txt;//提示文本 public GameObject main_panl;//激活主页面 public RectTransform login_panl;//失活主页面 public RectTransform Main_page;//背景界面失活 void Start() { login_btn.onClick.AddListener(Login); TZ(); } private void TZ() { if (GameMain.tiao == true) { } else { login_panl.gameObject.SetActive(false); main_panl.gameObject.SetActive(true); Main_page.gameObject.SetActive(false); GameMain.tiao = true; } } private void Login() { if (username_input.text.Length == 0 || password_input.text.Length == 0) { tips_txt.text = "请输入密码或者账号"; Invoke("Clearaway", 1.5f); } else { string account = username_input.text; string password = password_input.text; string url = this.url + "/Handler/User.ashx?action=login"; url += "&login_name="; url += account; url += "&password="; url += password; StartCoroutine(Post(url, (b, s) => { if (b) { Debug.Log(s); LoginRoot rot = new LoginRoot(); rot = JsonMapper.ToObject(s); //JsonData jd = JsonMapper.ToObject(s); //string state = jd["state"].ToString(); //string message = jd["message"].ToString(); if (rot.state) { //string userdate = jd["data"].ToString(); //UserInfo user = new UserInfo(); user = rot.data; //user.user_id = jd["data"]["user_id"].ToString(); //user.login_name = jd["data"]["login_name"].ToString(); //user.real_name = jd["data"]["real_name"].ToString(); //user.role_code = jd["data"]["role_code"].ToString(); //user.real_name = jd["data"]["real_name"].ToString() ; PlayerPrefs.SetString("user_id", user.user_id); login_panl.gameObject.SetActive(false); main_panl.gameObject.SetActive(true); Main_page.gameObject.SetActive(false); } else { tips_txt.text = "登陆失败:" + rot.message; Invoke("Clearaway", 1.5f); } } })); } } private void Clearaway() { tips_txt.text = null; } public IEnumerator Post(string url, System.Action action) { WWWForm form = new WWWForm(); UnityWebRequest request = UnityWebRequest.Post(url, form); yield return request.SendWebRequest();//发送HTTP等待请求响应 if ((request.isNetworkError) || (request.isHttpError))//旧版的检查网络是否发生错误 { // Debug.LogError("登录失败!"); tips_txt.text = "登陆失败!"; action(false, null); } else { if (!string.IsNullOrEmpty(request.downloadHandler.text))//相应服务器信息不为空 action(true, request.downloadHandler.text);//request.downloadHandler.text服务器相应的信息 else action(false, null); } } } //public class LoginRoot //{ // /// // /// // /// // public bool state { get; set; } // /// // /// // /// // public string message { get; set; } // /// // /// // /// // public UserInfo data { get; set; } //} //public class UserInfo //{ // /// // /// // /// // public string user_id { get; set; } // /// // /// // /// // public string login_name { get; set; } // /// // /// 1#士兵 // /// // public string real_name { get; set; } // /// // /// // /// // public string role_code { get; set; } // /// // /// 士兵 // /// // public string role_name { get; set; } //}