using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class Underneath : MonoBehaviour { public Button settingBtn; public Text subjectName; public void SetValue(string name,Action callback) { subjectName.text = name; settingBtn.onClick.AddListener(() => { Debug.Log("ewewewew"); callback?.Invoke(); }); } }