using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Deviceimage : MonoBehaviour { public Text weapon;//无人机名字 public Button weapon_btn;//设置武器的按钮 public void Settings(string name,Action action) { weapon.text = name; weapon_btn.onClick.AddListener(() => { action?.Invoke(); }); } }