using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Deviceinformation : MonoBehaviour { public Text weapon_text;//武器名称 public InputField number_input;//输入的个数 public Toggle Options_toggle;//是否勾选状态 public void Weapon(string name,string number, Action cation) { weapon_text.text = name; number_input.text = number; Options_toggle.onValueChanged.AddListener((iosn) => { if (iosn) { cation?.Invoke(); } }); } }