using Boo.Lang; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Propertypanl : MonoBehaviour { public Text property_text;//显示3D场景的名字 public Button delete_btn;//删除按钮 public GameObject spawnObj; public void Property(string name, Action action) { property_text.text = name; delete_btn.onClick.AddListener(() => { action?.Invoke(); }); } // Update is called once per frame void Update() { } }