using AdamSync; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Conversionfrequency : MonoBehaviour { public static Conversionfrequency Instance; public TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger; /// /// 改变频率的传值 /// public int Smallfrequency; /// /// 取消频率设置按钮 /// public Button offon_buttn; /// /// 调整场景内无线电干扰的频率 /// public string disturb; /// /// 选择干扰频率 /// public Toggle toggle1, toggle2, toggle3, toggle4, toggle5, toggle6, toggle7; private void Awake() { Instance = this; } void Start() { transform.gameObject.SetActive(false); Controlpage(); Ganran(); } private void Ganran() { } private void Controlpage() { offon_buttn.onClick.AddListener(() => { transform.gameObject.SetActive(false); }); //verify_buttn.onClick.AddListener(() => //{ // //Smallfrequency = dropdown.value; // terrestrialRadioInterferenceManger.InterferingFrequency= dropdown.options[dropdown.value].text; // Debug.LogError(terrestrialRadioInterferenceManger.InterferingFrequency); // //terrestrialRadioInterferenceManger.Interference(Smallfrequency); // transform.gameObject.SetActive(false); // string msg = $"send2room EditorDevice,{terrestrialRadioInterferenceManger.equipmentCommon.deviceID},{terrestrialRadioInterferenceManger.InterferingFrequency}"; // _ = SyncCreateRoom.SendMessageAsync(msg); //}); } void Update() { } private void OnDestroy() { transform.gameObject.SetActive(false); } }