using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; using DG.Tweening; public class AnalysisPanel : XUIPanel { public AnalysisPanel() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal) { uiPath = "UIPrefab/AnalysisPanel"; } public override void Awake(GameObject go) { this.gameObject.transform.Find("btn-confirm").GetComponent