using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Calendarbtn : MonoBehaviour
{
   
    public Button calendar_btn;
    public RectTransform calendar_panl;
    public bool isp=true;
    void Start()
    {
        calendar_btn.onClick.AddListener(() =>
        {
            if (isp==true)
            {
                calendar_panl.gameObject.SetActive(true);
            }
        });
    }
  
    // Update is called once per frame
    void Update()
    {
        
    }
}