using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.PlayerLoop; using UnityEngine.UI; public class Prompttext : MonoBehaviour { [SerializeField] Text tips_txt; void Start() { } void Update() { if (tips_txt.text.Length >= 1) { Invoke("Tipstxt", 1.5f); } } void Tipstxt() { tips_txt.text = null; } }