using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DataModel.Model;

public class ChoseUserItem : MonoBehaviour
{
    admin_user user;
    CreateRoomSeatItem createRoomSeatItem1;
    ChoseUserPanel choseUserPanel1;

    public Text userName;
    public Text userAccount;
    public Toggle choseToggle;
    public void Init(admin_user admin_User,bool isinterable, CreateRoomSeatItem createRoomSeatItem, ChoseUserPanel choseUserPanel)
    {
        user = admin_User;
        createRoomSeatItem1 = createRoomSeatItem;
        choseUserPanel1 = choseUserPanel;
        userName.text = user.real_name;
        userAccount.text = user.login_name;
        choseToggle.group = choseUserPanel1.togglegroup;
        choseToggle.interactable = isinterable;
    }

    public void Chose()
    {
        //选择人员
        createRoomSeatItem1.username.text = user.real_name;
        createRoomSeatItem1.useraccount.text = user.login_name;
    }
}