using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; /// /// WRJUI /// public class RadioAngleView : MonoBehaviour { /// /// 无人机设备ID /// public string deviceID; /// /// 无人机类型 /// public WRJModel typeWRJ; /// /// 无人机 /// public Text textNmme; /// /// 放大按钮 /// public Button btnAmplification; /// /// 关闭按钮 /// public Button btnClose; /// /// 视角显示 /// public RawImage rawShow; public UnmannedAerialVehicleManage uavm; public GameObject targetPointPrefab; public List targets = new List(); void Start() { //textNmme=transform.Find("名称").GetComponent(); //btnAmplification = transform.Find("放大查看").GetComponent