using AdamSync;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using static InterfaceManager;
///
/// 初始化接口IP 端口
///
public class AddConfing : MonoBehaviour
{
private static string ipSetting = "IPPort.txt";
private void Awake()
{
string[] datas = ContectServer.ReadFromLocal("IPPort.txt").Split(':');
//Debug.Log(IP);
//Debug.Log(Port);
//Debug.Log(Url_Action);
IP = datas[0];
Port = datas[1];
}
///
/// 获取配置文件
///
///
///
///
public static IEnumerator GetSetting(string _settings, Action callback)
{
string _url = Path.Combine(Application.streamingAssetsPath, _settings);
UnityWebRequest www = UnityWebRequest.Get(_url);
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
callback(null);
Debug.Log("网络请求失败了");
}
else
{
if (!string.IsNullOrEmpty(www.downloadHandler.text))
{
callback(www.downloadHandler.text);
}
else
{
callback(null);
}
}
}
}