using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;

public class MessagePanel : MonoBehaviour
{
    Action<bool> callback;
    public Text msgText;
    public Button quedingBtn;
    public Button quxiaoBtn;

    public static GameObject messageItem;

    public void Init(string msg, Action<bool> call)
    {
        msgText.text = msg;
        callback = call;
        if(call==null)
        {
            quedingBtn.gameObject.SetActive(false);
            quxiaoBtn.gameObject.SetActive(false);
            //无回调
            Invoke("delete", 5);
        }
        else
        {
            //有回调
            quedingBtn.onClick.AddListener(() => 
            {
                callback(true);
                Destroy(gameObject);
            });

            quxiaoBtn.onClick.AddListener(() =>
            {
                callback(false);
                Destroy(gameObject);
            });
        }
    }

    public void delete()
    {
        callback = null;
        Destroy(gameObject);
    }


    public static void ShowMessage(string msg,Transform canvns,Action<bool> back=null)
    {
        if(messageItem==null)
        {
            messageItem = Resources.Load<GameObject>("UI/MessagePanel");
        }
        GameObject obj = Instantiate<GameObject>(messageItem, canvns);
        obj.GetComponent<MessagePanel>().Init(msg, back);
    }

}