using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 基类
/// </summary>
public class ModelBase : MonoBehaviour
{
    /// <summary>
    /// 设备状态
    /// </summary>
    public DeviceState deviceState;

    /// <summary>
    /// 是否完成
    /// </summary>
    public bool isCompleted;


    /// <summary>
    /// 初始化
    /// </summary>
    public virtual void Init()
    {

    }
    /// <summary>
    /// 重进房间初始化
    /// </summary>
    public virtual void MiddleInit()
    {

    }



}



/// <summary>
/// 设备状态
/// </summary>
public enum DeviceState
{
    Free,
    Connect,
    OnHand,
}