using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 基类 /// </summary> public class ModelBase : MonoBehaviour { /// <summary> /// 设备状态 /// </summary> public DeviceState deviceState; /// <summary> /// 是否完成 /// </summary> public bool isCompleted; /// <summary> /// 初始化 /// </summary> public virtual void Init() { } /// <summary> /// 重进房间初始化 /// </summary> public virtual void MiddleInit() { } } /// <summary> /// 设备状态 /// </summary> public enum DeviceState { Free, Connect, OnHand, }