using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 地面无线电干扰控制
///
public class TerrestrialRadioInterferenceManger : MonoBehaviour
{
///
/// 是否正在预演
///
public bool isStartRehearsing = false;
///
/// 测试用
///
public string msg;
///
/// 测试接受数据
///
private Weaponitemone weaponitemones;
#region 地面无线电干扰数据
///
/// 干扰频率
///
public string InterferingFrequency;
///
/// 干扰模式
///
public string InterferenceMode;
///
/// 发射功率
///
public string TransmittedPower;
///
/// 干扰角度
///
public string InterferenceAngle;
///
/// 干扰距离
///
public string InterferenceDistance;
#endregion
public float detectionRadius = 5f; // 检测范围半径
// Start is called before the first frame update
void Start()
{
weaponitemones = Newtonsoft.Json.JsonConvert.DeserializeObject(msg);
FillInTheData(weaponitemones);//测试写入
//InvokeRepeating("RadioDisturbance", 1, 5);//测试用
}
// Update is called once per frame
void Update()
{
}
///
/// 数据写入
///
///
public void FillInTheData(Weaponitemone weaponitemone)
{
for (int i = 0; i < weaponitemone.data.Count; i++)
{
switch (weaponitemone.data[i].para_name)
{
case "干扰频率:":
InterferingFrequency = weaponitemone.data[i].para_value;
break;
case "干扰模式:":
InterferenceMode = weaponitemone.data[i].para_value;
break;
case "发射功率:":
TransmittedPower = weaponitemone.data[i].para_value;
break;
case "干扰角度:":
InterferenceAngle = weaponitemone.data[i].para_value;
break;
case "干扰距离:":
InterferenceDistance = weaponitemone.data[i].para_value;
break;
default:
break;
}
}
}
///
/// 开启无线电干扰
///
public void RadioDisturbance()
{
Collider[] colliders = Physics.OverlapSphere(transform.position, detectionRadius); // 检索范围内的所有碰撞体
foreach (Collider col in colliders)
{
if (col.transform.tag == "WRJ")
{
//Debug.Log("检测到无人机: " + col.name);
UnmannedAerialVehicle unmannedAerialVehicle = col.GetComponent();
if (unmannedAerialVehicle)
{
Debug.Log(col.name+"数据链通信频点...:" + unmannedAerialVehicle.dataLinkCommunicationFrequency);
if(unmannedAerialVehicle.dataLinkCommunicationFrequency== InterferingFrequency)
{
Debug.Log("干扰...:"+ col.name + "成功。");
unmannedAerialVehicle.BeAssaulted("无线电干扰");
}
}
}
}
}
}