using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SystrmSettingPanel : MonoBehaviour { public Dropdown ScreemMode; public Slider 音量; public Slider 音效; public Button closeBtn; public void Init() { ScreemMode.value= PlayerPrefs.GetInt("屏幕模式", 0); if(ScreemMode.value==0) { //全屏 Screen.fullScreenMode = FullScreenMode.FullScreenWindow; Screen.fullScreen = true; } else { //窗口化 Screen.fullScreenMode = FullScreenMode.MaximizedWindow; Screen.fullScreen = false; } ScreemMode.onValueChanged.AddListener(index => { if(index==0) { //全屏模式 } else if(index==1) { //窗口模式 } PlayerPrefs.SetInt("屏幕模式", index); }); 音量.value = PlayerPrefs.GetFloat("音量", 1f); 音效.value = PlayerPrefs.GetFloat("音效", 1f); LoadManage.Instance.SourceLiangValue = 音量.value; LoadManage.Instance.SourceXiaoValue = 音效.value; closeBtn.onClick.AddListener(() => { LoadManage.Instance.SourceLiangValue = 音量.value; LoadManage.Instance.SourceXiaoValue = 音效.value; gameObject.SetActive(false); }); } }