using UnityEngine; //----------------------------------------------------------------------------- // Copyright 2015-2018 RenderHeads Ltd. All rights reserverd. //----------------------------------------------------------------------------- namespace RenderHeads.Media.AVProVideo.Demos { /// /// Rotates a transform, randomly changing direction and speed every few seconds /// [RequireComponent(typeof(Transform))] public class AutoRotate : MonoBehaviour { private float x, y, z; private float _timer; private void Awake() { Randomise(); } private void Update() { this.transform.Rotate(x * Time.deltaTime, y * Time.deltaTime, z * Time.deltaTime); _timer -= Time.deltaTime; if (_timer <= 0f) { Randomise(); } } private void Randomise() { float s = 32f; x = Random.Range(-s, s); y = Random.Range(-s, s); z = Random.Range(-s, s); _timer = Random.Range(5f, 10f); } } }