#if UNITY_4_6 || UNITY_4_7 || UNITY_4_8 || UNITY_5 || UNITY_5_4_OR_NEWER
#define UNITY_FEATURE_UGUI
#endif
#if UNITY_ANDROID && !UNITY_EDITOR
#define REAL_ANDROID
#endif
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN
#define UNITY_PLATFORM_SUPPORTS_LINEAR
#elif UNITY_IOS || UNITY_ANDROID
#if UNITY_5_5_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2 && !UNITY_5_3 && !UNITY_5_4)
#define UNITY_PLATFORM_SUPPORTS_LINEAR
#endif
#endif
// Some older versions of Unity don't set the _TexelSize variable from uGUI so we need to set this manually
#if ((!UNITY_5_4_OR_NEWER && !UNITY_5) || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3_0 || UNITY_5_3_1 || UNITY_5_3_2 || UNITY_5_3_3)
#define UNITY_UGUI_NOSET_TEXELSIZE
#endif
#if UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0)
#define UNITY_HELPATTRIB
#endif
using System.Collections.Generic;
#if UNITY_FEATURE_UGUI
using UnityEngine;
using UnityEngine.UI;
//-----------------------------------------------------------------------------
// Copyright 2015-2018 RenderHeads Ltd. All rights reserverd.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
///
/// Displays the video from MediaPlayer component using uGUI
///
[ExecuteInEditMode]
#if UNITY_HELPATTRIB
[HelpURL("http://renderheads.com/product/avpro-video/")]
#endif
[AddComponentMenu("AVPro Video/Display uGUI", 200)]
public class DisplayUGUI : UnityEngine.UI.MaskableGraphic
{
[SerializeField]
public MediaPlayer _mediaPlayer;
[SerializeField]
public Rect m_UVRect = new Rect(0f, 0f, 1f, 1f);
[SerializeField]
public bool _setNativeSize = false;
[SerializeField]
public ScaleMode _scaleMode = ScaleMode.ScaleToFit;
[SerializeField]
public bool _noDefaultDisplay = true;
[SerializeField]
public bool _displayInEditor = true;
[SerializeField]
public Texture _defaultTexture;
private int _lastWidth;
private int _lastHeight;
private bool _flipY;
private Texture _lastTexture;
private static Shader _shaderStereoPacking;
private static Shader _shaderAlphaPacking;
#if REAL_ANDROID
private static Shader _shaderAndroidOES;
#endif
private static int _propAlphaPack;
private static int _propVertScale;
private static int _propStereo;
private static int _propApplyGamma;
private static int _propUseYpCbCr;
private const string PropChromaTexName = "_ChromaTex";
private static int _propChromaTex;
#if UNITY_UGUI_NOSET_TEXELSIZE
private static int _propMainTextureTexelSize;
#endif
private bool _userMaterial = true;
private Material _material;
#if UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2_0 && !UNITY_5_2_1)
private List _vertices = new List(4);
private static List QuadIndices = new List(new int[] { 0, 1, 2, 2, 3, 0 });
#endif
protected override void Awake()
{
if (_propAlphaPack == 0)
{
_propStereo = Shader.PropertyToID("Stereo");
_propAlphaPack = Shader.PropertyToID("AlphaPack");
_propVertScale = Shader.PropertyToID("_VertScale");
_propApplyGamma = Shader.PropertyToID("_ApplyGamma");
_propUseYpCbCr = Shader.PropertyToID("_UseYpCbCr");
_propChromaTex = Shader.PropertyToID(PropChromaTexName);
#if UNITY_UGUI_NOSET_TEXELSIZE
_propMainTextureTexelSize = Shader.PropertyToID("_MainTex_TexelSize");
#endif
}
if (_shaderAlphaPacking == null)
{
_shaderAlphaPacking = Shader.Find("AVProVideo/UI/Transparent Packed");
if (_shaderAlphaPacking == null)
{
Debug.LogWarning("[AVProVideo] Missing shader AVProVideo/UI/Transparent Packed");
}
}
if (_shaderStereoPacking == null)
{
_shaderStereoPacking = Shader.Find("AVProVideo/UI/Stereo");
if (_shaderStereoPacking == null)
{
Debug.LogWarning("[AVProVideo] Missing shader AVProVideo/UI/Stereo");
}
}
#if REAL_ANDROID
if (_shaderAndroidOES == null)
{
_shaderAndroidOES = Shader.Find("AVProVideo/UI/AndroidOES");
if (_shaderAndroidOES == null)
{
Debug.LogWarning("[AVProVideo] Missing shader AVProVideo/UI/AndroidOES");
}
}
#endif
base.Awake();
}
protected override void Start()
{
_userMaterial = (this.m_Material != null);
base.Start();
}
protected override void OnDestroy()
{
// Destroy existing material
if (_material != null)
{
this.material = null;
#if UNITY_EDITOR
Material.DestroyImmediate(_material);
#else
Material.Destroy(_material);
#endif
_material = null;
}
base.OnDestroy();
}
private Shader GetRequiredShader()
{
Shader result = null;
switch (_mediaPlayer.m_StereoPacking)
{
case StereoPacking.None:
break;
case StereoPacking.LeftRight:
case StereoPacking.TopBottom:
result = _shaderStereoPacking;
break;
}
switch (_mediaPlayer.m_AlphaPacking)
{
case AlphaPacking.None:
break;
case AlphaPacking.LeftRight:
case AlphaPacking.TopBottom:
result = _shaderAlphaPacking;
break;
}
#if UNITY_PLATFORM_SUPPORTS_LINEAR
if (result == null && _mediaPlayer.Info != null)
{
if (QualitySettings.activeColorSpace == ColorSpace.Linear && !_mediaPlayer.Info.PlayerSupportsLinearColorSpace())
{
result = _shaderAlphaPacking;
}
}
#endif
if (result == null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTextureCount() == 2)
{
result = _shaderAlphaPacking;
}
#if REAL_ANDROID
if (_mediaPlayer.PlatformOptionsAndroid.useFastOesPath)
{
result = _shaderAndroidOES;
}
#endif
return result;
}
///
/// Returns the texture used to draw this Graphic.
///
public override Texture mainTexture
{
get
{
Texture result = Texture2D.whiteTexture;
if (HasValidTexture())
{
Texture resamplerTex = _mediaPlayer.FrameResampler == null || _mediaPlayer.FrameResampler.OutputTexture == null ? null : _mediaPlayer.FrameResampler.OutputTexture[0];
result = _mediaPlayer.m_Resample ? resamplerTex : _mediaPlayer.TextureProducer.GetTexture();
}
else
{
if (_noDefaultDisplay)
{
result = null;
}
else if (_defaultTexture != null)
{
result = _defaultTexture;
}
#if UNITY_EDITOR
if (result == null && _displayInEditor)
{
result = Resources.Load("AVProVideoIcon");
}
#endif
}
return result;
}
}
public bool HasValidTexture()
{
return (_mediaPlayer != null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTexture() != null);
}
private void UpdateInternalMaterial()
{
if (_mediaPlayer != null)
{
// Get required shader
Shader currentShader = null;
if (_material != null)
{
currentShader = _material.shader;
}
Shader nextShader = GetRequiredShader();
// If the shader requirement has changed
if (currentShader != nextShader)
{
// Destroy existing material
if (_material != null)
{
this.material = null;
#if UNITY_EDITOR
Material.DestroyImmediate(_material);
#else
Material.Destroy(_material);
#endif
_material = null;
}
// Create new material
if (nextShader != null)
{
_material = new Material(nextShader);
}
}
this.material = _material;
}
}
// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
void LateUpdate()
{
if (_setNativeSize)
{
SetNativeSize();
}
if (_lastTexture != mainTexture)
{
_lastTexture = mainTexture;
SetVerticesDirty();
SetMaterialDirty();
}
if (HasValidTexture())
{
if (mainTexture != null)
{
if (mainTexture.width != _lastWidth || mainTexture.height != _lastHeight)
{
_lastWidth = mainTexture.width;
_lastHeight = mainTexture.height;
SetVerticesDirty();
SetMaterialDirty();
}
}
}
if (!_userMaterial && Application.isPlaying)
{
UpdateInternalMaterial();
}
if (material != null && _mediaPlayer != null)
{
// YpCbCr support
if (material.HasProperty(_propUseYpCbCr) && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTextureCount() == 2)
{
material.EnableKeyword("USE_YPCBCR");
Texture resamplerTex = _mediaPlayer.FrameResampler == null || _mediaPlayer.FrameResampler.OutputTexture == null ? null : _mediaPlayer.FrameResampler.OutputTexture[1];
material.SetTexture(_propChromaTex, _mediaPlayer.m_Resample ? resamplerTex : _mediaPlayer.TextureProducer.GetTexture(1));
}
// Apply changes for alpha videos
if (material.HasProperty(_propAlphaPack))
{
Helper.SetupAlphaPackedMaterial(material, _mediaPlayer.m_AlphaPacking);
if (_flipY && _mediaPlayer.m_AlphaPacking != AlphaPacking.None)
{
material.SetFloat(_propVertScale, -1f);
}
else
{
material.SetFloat(_propVertScale, 1f);
}
#if UNITY_UGUI_NOSET_TEXELSIZE
if (mainTexture != null)
{
material.SetVector(_propMainTextureTexelSize, new Vector4(1.0f / mainTexture.width, 1.0f / mainTexture.height, mainTexture.width, mainTexture.height));
}
#endif
}
// Apply changes for stereo videos
if (material.HasProperty(_propStereo))
{
Helper.SetupStereoMaterial(material, _mediaPlayer.m_StereoPacking, _mediaPlayer.m_DisplayDebugStereoColorTint);
}
#if UNITY_PLATFORM_SUPPORTS_LINEAR
if (material.HasProperty(_propApplyGamma) && _mediaPlayer.Info != null)
{
Helper.SetupGammaMaterial(material, _mediaPlayer.Info.PlayerSupportsLinearColorSpace());
}
#else
_propApplyGamma |= 0;
#endif
}
}
///
/// Texture to be used.
///
public MediaPlayer CurrentMediaPlayer
{
get
{
return _mediaPlayer;
}
set
{
if (_mediaPlayer != value)
{
_mediaPlayer = value;
//SetVerticesDirty();
SetMaterialDirty();
}
}
}
///
/// UV rectangle used by the texture.
///
public Rect uvRect
{
get
{
return m_UVRect;
}
set
{
if (m_UVRect == value)
{
return;
}
m_UVRect = value;
SetVerticesDirty();
}
}
///
/// Adjust the scale of the Graphic to make it pixel-perfect.
///
[ContextMenu("Set Native Size")]
public override void SetNativeSize()
{
Texture tex = mainTexture;
if (tex != null)
{
int w = Mathf.RoundToInt(tex.width * uvRect.width);
int h = Mathf.RoundToInt(tex.height * uvRect.height);
if (_mediaPlayer != null)
{
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
if (_mediaPlayer.Info != null)
{
Orientation ori = Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform());
if (ori == Orientation.Portrait || ori == Orientation.PortraitFlipped)
{
w = Mathf.RoundToInt(tex.height * uvRect.width);
h = Mathf.RoundToInt(tex.width * uvRect.height);
}
}
#endif
if (_mediaPlayer.m_AlphaPacking == AlphaPacking.LeftRight || _mediaPlayer.m_StereoPacking == StereoPacking.LeftRight)
{
w /= 2;
}
else if (_mediaPlayer.m_AlphaPacking == AlphaPacking.TopBottom || _mediaPlayer.m_StereoPacking == StereoPacking.TopBottom)
{
h /= 2;
}
}
rectTransform.anchorMax = rectTransform.anchorMin;
rectTransform.sizeDelta = new Vector2(w, h);
}
}
///
/// Update all renderer data.
///
// OnFillVBO deprecated by 5.2
// OnPopulateMesh(Mesh mesh) deprecated by 5.2 patch 1
#if UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2_0)
/* protected override void OnPopulateMesh(Mesh mesh)
{
List verts = new List();
_OnFillVBO( verts );
var quad = new UIVertex[4];
for (int i = 0; i < vbo.Count; i += 4)
{
vbo.CopyTo(i, quad, 0, 4);
vh.AddUIVertexQuad(quad);
}
vh.FillMesh( toFill );
}*/
#if !UNITY_5_2_1
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
_OnFillVBO(_vertices);
vh.AddUIVertexStream(_vertices, QuadIndices );
}
#endif
#endif
#if UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1)
[System.Obsolete("This method is not called from Unity 5.2 and above")]
#endif
protected override void OnFillVBO(List vbo)
{
_OnFillVBO(vbo);
}
private void _OnFillVBO(List vbo)
{
_flipY = false;
if (HasValidTexture())
{
_flipY = _mediaPlayer.TextureProducer.RequiresVerticalFlip();
}
Rect uvRect = m_UVRect;
Vector4 v = GetDrawingDimensions(_scaleMode, ref uvRect);
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
Matrix4x4 m = Matrix4x4.identity;
if (HasValidTexture())
{
m = Helper.GetMatrixForOrientation(Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()));
}
#endif
vbo.Clear();
var vert = UIVertex.simpleVert;
vert.color = color;
vert.position = new Vector2(v.x, v.y);
vert.uv0 = new Vector2(uvRect.xMin, uvRect.yMin);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMin, 1.0f - uvRect.yMin);
}
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
vert.position = new Vector2(v.x, v.w);
vert.uv0 = new Vector2(uvRect.xMin, uvRect.yMax);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMin, 1.0f - uvRect.yMax);
}
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
vert.position = new Vector2(v.z, v.w);
vert.uv0 = new Vector2(uvRect.xMax, uvRect.yMax);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMax, 1.0f - uvRect.yMax);
}
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
vert.position = new Vector2(v.z, v.y);
vert.uv0 = new Vector2(uvRect.xMax, uvRect.yMin);
if (_flipY)
{
vert.uv0 = new Vector2(uvRect.xMax, 1.0f - uvRect.yMin);
}
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
vert.uv0 = m.MultiplyPoint3x4(vert.uv0);
#endif
vbo.Add(vert);
}
private Vector4 GetDrawingDimensions(ScaleMode scaleMode, ref Rect uvRect)
{
Vector4 returnSize = Vector4.zero;
if (mainTexture != null)
{
var padding = Vector4.zero;
var textureSize = new Vector2(mainTexture.width, mainTexture.height);
{
// Adjust textureSize based on orientation
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IPHONE || UNITY_IOS || UNITY_TVOS
if (HasValidTexture())
{
Matrix4x4 m = Helper.GetMatrixForOrientation(Helper.GetOrientation(_mediaPlayer.Info.GetTextureTransform()));
textureSize = m.MultiplyVector(textureSize);
textureSize.x = Mathf.Abs(textureSize.x);
textureSize.y = Mathf.Abs(textureSize.y);
}
#endif
// Adjust textureSize based on alpha packing
if (_mediaPlayer != null)
{
if (_mediaPlayer.m_AlphaPacking == AlphaPacking.LeftRight || _mediaPlayer.m_StereoPacking == StereoPacking.LeftRight)
{
textureSize.x /= 2f;
}
else if (_mediaPlayer.m_AlphaPacking == AlphaPacking.TopBottom || _mediaPlayer.m_StereoPacking == StereoPacking.TopBottom)
{
textureSize.y /= 2f;
}
}
}
Rect r = GetPixelAdjustedRect();
// Fit the above textureSize into rectangle r
int spriteW = Mathf.RoundToInt( textureSize.x );
int spriteH = Mathf.RoundToInt( textureSize.y );
var size = new Vector4( padding.x / spriteW,
padding.y / spriteH,
(spriteW - padding.z) / spriteW,
(spriteH - padding.w) / spriteH );
{
if (textureSize.sqrMagnitude > 0.0f)
{
if (scaleMode == ScaleMode.ScaleToFit)
{
float spriteRatio = textureSize.x / textureSize.y;
float rectRatio = r.width / r.height;
if (spriteRatio > rectRatio)
{
float oldHeight = r.height;
r.height = r.width * (1.0f / spriteRatio);
r.y += (oldHeight - r.height) * rectTransform.pivot.y;
}
else
{
float oldWidth = r.width;
r.width = r.height * spriteRatio;
r.x += (oldWidth - r.width) * rectTransform.pivot.x;
}
}
else if (scaleMode == ScaleMode.ScaleAndCrop)
{
float aspectRatio = textureSize.x / textureSize.y;
float screenRatio = r.width / r.height;
if (screenRatio > aspectRatio)
{
float adjust = aspectRatio / screenRatio;
uvRect = new Rect(0f, (1f - adjust) * 0.5f, 1f, adjust);
}
else
{
float adjust = screenRatio / aspectRatio;
uvRect = new Rect(0.5f - adjust * 0.5f, 0f, adjust, 1f);
}
}
}
}
returnSize = new Vector4( r.x + r.width * size.x,
r.y + r.height * size.y,
r.x + r.width * size.z,
r.y + r.height * size.w );
}
return returnSize;
}
}
}
#endif