using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; using DG.Tweening; public class PopPanel : XUIPanel { public PopPanel() : base(UIType.PopUp, UIMode.None, UICollider.Normal) { uiPath = "UIPrefab/PopPanel"; } public override void Awake(GameObject go) { this.gameObject.transform.Find("btn-confirm").GetComponent