using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Diagnostics;
using UnityEngine.Networking;
using DataModel.Model;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
public class MyNetMQClient : MonoBehaviour
{
public static MyNetMQClient instance;
[DisplayOnly]
public string PubIP= "127.0.0.1:8082";
[DisplayOnly]
public string SubIP = "127.0.0.1:8081";
///
/// 接口IP (配置文件)
///
public static string CallIP = "192.168.0.103:8080";
public static string SyncServerIP = "192.168.0.103:8888";
public static string remoteServerIP = "192.168.0.103:8890";
public static string userIP = "192.168.0.102";
[HideInInspector]
public NetMqListener _netMqListener;
[HideInInspector]
public NetMqPublisher _netMqPublisher;
private void Awake()
{
instance = this;
}
///
/// 初始化Netmq
///
/// 接收函数
public void Init(string ServerSubIP,string ServerPubIP,string area, NetMqListener.ReciveMessageInThread reciveInthread, NetMqListener.ReceiceMessageInMono reciveInMono,string typename)
{
SubIP = ServerSubIP;
PubIP = ServerPubIP;
//开启接收模块
_netMqListener = new NetMqListener(ServerSubIP, area, reciveInthread, reciveInMono);
_netMqListener.typeName = typename;
//开启发送模块
_netMqPublisher = new NetMqPublisher(ServerPubIP);
_netMqPublisher.typeName = typename;
}
public void Send(string area,int type,byte[] data)
{
_netMqPublisher.AddMessageToSendQue(area, type, data);
}
public void Send(st_Motions st)
{
_netMqPublisher.AddMessageToSendQue(st);
}
private void Update()
{
if (_netMqListener != null)
{
_netMqListener.UpdateByte();
}
//测试
//if(Input.GetKeyDown(KeyCode.Space))
//{
// Send(LoadManage.Instance.currentPractice.RoomArea, 1000, new byte[5]);
//}
}
public void Destroy()
{
_netMqListener._listenerCancelled = true;
_netMqPublisher._listenerCancelled = true;
UnityEngine.Debug.Log("销毁xxxxx");
Destroy(this);
}
#region 调接口
///
/// 调接口
///
///
///
///
///
public static IEnumerator CallPost(string url, KeyValuePair[] datas, Action back)
{
WWWForm form = new WWWForm();
for (int i = 0; i < datas.Length; i++)
{
form.AddField(datas[i].Key, datas[i].Value);
}
UnityWebRequest request = UnityWebRequest.Post(url, form);
yield return request.SendWebRequest();
if (request.isDone)
{
if (request.isHttpError || request.isNetworkError)
{
MessagePanel.ShowMessage("接口异常,isHttpError"+ request.isHttpError+ ".isNetworkError"+ request.isNetworkError, GameObject.FindObjectOfType