using UnityEngine; using UnityEngine.UI; using XFrame.Core.Localization; using XFrame.Core.UI; using XFrame.Core.Utils; public class GameMain : MonoBehaviour { private void Awake() { Instance = this; } public static GameMain Instance; public static bool model =false; public static bool tiao =true; public static bool visit = false; private void Start() { GameObject.Find("UIRoot1").SetActive(false); Singleton.Create().Language = Localization.CHINESE; XUIPanel.ShowPanel(); } void Setstring() { } }