using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using XFrame.Core.UI; public class Main_interface_Panel : XUIPanel { public static Button fanhui_btn;//返回初始界面 public Button train; public Button replay; public Button appQuet; public Main_interface_Panel() : base(UIType.Fixed, UIMode.None, UICollider.None) { uiPath = "UIPanel/Main_interface_Panel"; } public override void Awake(GameObject go) { replay = this.transform.Find("UPBG/double_quotation_btn").GetComponent